Course 10 (Snowman's Land): To cross the bridge with the snowman blowing wind, you can jump up on the penguin's head and
let him carry you across. Course 11 (Wet-Dry World): You can raise or lower the starting water level in this course
by how high you jump into the picture. There are 3 distinc levels. If you jump into the picture very low, the water level
will start almost on the ground. If you jump in around the center of the picture, the water level will start at mid
level. If you jump in above the center of the picture, the water level will start higher than you can actully set
it in the level... This makes getting to the pink bomb guy a piece of cake!! The easiest way to jump into the picture
above the center is to stand two checkerboard floor tiles away from the picture and do a backflip into it... (double
jump, triple jump, and turnaround flip also work) Course 13 (Tiny-Huge Island): If you do a butt-stomp on the large
goombas when you are small mario, you will get a blue coin. This makes collecting 100 coins easier. Bowser Trick:
Here is an easy way to kill bowser: When you grab him by the tail, don't swing him around... just point him towards a
bomb and let him go. He will fall in front of you. Go pick him up again, then let him go, etc... He will move forward
a tiny bit each time and he will eventually hit the bomb! This trick will kill bowser 1 and bowser 2 no problem.
On bowser 3, this trick only works twice. (The third time you actually have to throw him into a bomb) 1000 Coin/Infinite
Lives trick FOR JAPENESE VERSION OF MARIO64 ONLY!!!: This takes a lot of patience, but it may be worth it for some people.
When you are fighting bowser, don't kill him. Hang around and pick up 1000 coins. If you do this, you will get a special
"M" next to your lives. Then, every time you die, you will gain a life, and every time you pick up an extra
man mushroom, you will lose a life. (Be careful not to pick up too many extra men, or your game will be over!) This way,
you can have infinite lives! 5 Coin Post Trick: If you come across a wooden post in the ground, run around it.
After you run about 4 complete circles around it, 5 coins will pop out. This makes collecting 100 coins a lot easier on
certain levels. The Butterfly 1-UP Trick: Sometimes in the game you will see a bunch of butterflies fly out of
a tree or grass. Punch or touch any of them and they will turn into a 1-UP. (Normally, they will all scatter, but one
will stay around for you to get) The Fat Penguin Trick: After you get 120 stars, go back to course 4 and select
star 3 (the penguin race.) Jump into the chimney to race the penguin. Now the penguin is extremely fat and is a bit harder
to beat. This is just one of the cool things that happen after you get 120 stars that don't really mean anything.
:-) Mario's Hat Trick: Mario can lose his hat in 3 stages. In course 10, if the snowman face blows you off of the
bridge, your hat will fall off. In course 8, the vulture can steal your hat. In course 12, the monkey will take it
when you pick him up. NOTE: WHEN MARIO'S HAT IS OFF, HE TAKES DOUBLE DAMAGE! This trick only works in course 8 or 10.
Make sure your hat is on the ground. (If you are in course 8, you need to smack the vulture to make him drop the hat.)
Don't pick up the hat. Instead, go to any teleporter and warp back and fourth at least twice. Then go back and pick up
the hat. Mario will put it on, but more hats will still be on the ground (depending on how many times you warped back
and fourth). When you pick up a hat now, Mario will keep holding on to it instead of putting it on his head. Now when
you punch, Mario will swing his hat so it looks like he is smacking enemies with the hat. How to get Mario's hat back:
See the Common Questions section.
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